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Interactive

The array: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...

Interactive

The slushy sludger: go figure

This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. Will an event happen: yes, no or maybe? Answer some sample questions using these words and then build your own examples. This learning object is one in a series of three objects.

Interactive

Dragon's jumble: dream: four parts

Help a dragon remember what happened in his dream. View four pictures from a recount. Place the pictures in the correct order. Choose sentences to match what is happening in the pictures. Add temporal connectives such as 'to begin with', 'after that' and 'last of all' to show the order of events. Watch an animation of the ...

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Interactive

Wonderful words, creative stories: beach

Add descriptive words to two simple sentences about a boy and a girl at the beach to make the sentences more interesting. Try out different descriptive words in each sentence. Notice how your choice of words affects the animated images in each sentence. Use your two lively sentences as the start and ending of an imaginative ...

Interactive

Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive

Musical number patterns: music maker

Make some music by building up rhythms for four instruments. Choose a starting point on a number line and build a counting rule. Count in lots between 2 and 10 until you reach 36. Add your number several times on the number line to make a pattern. For example, set up a sound pattern where a trumpet waits on the first note, ...

Interactive

Alien life form

Help an alien to understand how plants are adapted to life on Earth. Choose different combinations of leaves, seeds and roots. Design a plant that is best adapted to surviving in a particular environment. Adapt the plant for survival in specific environments: mangroves, cool rainforest, mountain slopes and arid land. ...

Interactive

Make it happen: find Honey

Honey is missing. Create a notice to let people know your dog is lost. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding where to look for Honey. Look for Honey at the locations on the map. Check ...

Interactive

Super stories: The Abandoned House: verbs and adverbs

Help a publishing director create a bestselling horror story. Read the story. Choose effective verbs and adverbs to increase the impact of the story by making it scarier. Select illustrations that highlight the horror of the events.

Interactive

Gold rush: level 1

Dig for gold on the Ballarat goldfields in 1865. Try your luck at alluvial or shaft mining. Buy a miner's permit, tools and enough supplies to last a month. Discover how hard life was on the goldfields. Explore a map showing the countries migrants left to join the gold rush in Australia. Find out which towns developed due ...

Interactive

Letter planet: sh, ch, th

Help a stranded space traveller return home by filling three fuel tanks with words that have the same letter pattern. Select words with combinations of 'sh', 'ch' or 'th'. Read and listen to model words. Select similar words with the same pattern and place them in the fuel tank. Then construct sentences by putting words ...

Interactive

Make it happen: give away a bike

It’s time to give away a bike that you have outgrown. Create a notice to find someone to give your bike to. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding who to give the bike to. Look for the ...

Interactive

Time tools: 12-hour to the half hour

Explore time by using the clock controls to change and match the times on analogue and digital clocks. Explore the features of 12-hour clocks. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries. This learning object is one in a ...

Interactive

Garden detective: explore an Australian garden

Search for small creatures in an Australian garden. Find animals such as a scorpion, a lacewing and a cicada. Have a close look at their body parts. Return all the animals to their habitats. This learning object is one in a series of two objects. The series is also packaged as a combined learning object.

Interactive

Cassowary fractions

Help a park ranger to arrange fencing in a wildlife sanctuary. Divide common geometric shapes into equal-sized sections for keeping cassowaries. Group the enclosures to form a quarantine zone for sick or injured birds. Then express the divisions of the enclosures as fractions. This learning object is one in a series of ...

Interactive

Fraction fiddle: matching cake fractions

Fill orders in a cake shop. Match a fraction to parts of a cake. For example, identify the fraction of a cake remaining after it has had one quarter removed. Check your prediction by making the fraction and seeing what it looks like as part of a circle. Watch the circle change as you adjust the numerals in the numerator ...

Interactive

Discovering democracy: joining in

View a slideshow of images and text to find out about volunteer groups and people who contribute to the Australian community such as Clean Up Australia and Meals on Wheels. Complete a related task.

Interactive

Spinners: explore

Test a coloured spinner (dial with pointer) with three equal-sized sectors. Use a tool to build more spinners. Choose up to twelve equal-sized sectors. Choose one of three colours for each part of a spinner. For example, make a three-colour spinner with six red sectors, four yellow sectors and two orange sectors. Test the ...

Interactive

Earth rotation: night and day

Watch an animation of the Earth rotating in space showing day and night, the equinox where locations on Earth experience close to equal hours of daytime and night-time (12 hours) and views of the Earth from above the North and South Poles. Turn an animated model of the Earth to explore how rotation is related to night and ...